Friday, November 22, 2013

update

As time progresses, i still have to make time to polishing and re-working my portfolio pieces. This 4 Week vacation will be a dedicated 4 week vacation as i plan to polish all my past portfolio works within it. I guess you can say i wont be taking a "vacation" till graduation? But i enjoy all that i do so there's nothing wrong with that :) Here is my goal of graduationpieces:

Stylistic Creature (Argonian Warrior from Ratchet and Clank) (Handpainted)
Sci Fi Female
Stylistic Female (Fury from Darksiders)
Stylistic Female's Weapon (Personal Concepted Scythe)
Sports Car with "curves" (Venom GT)
Stylistic Environment (Handpainted)
Male Character (Personal concepted concept using multiple references and other concepts)
Sci Fi Environment
Hyper Realistic Environment

Pokemon Fanart

I dont believe i posted this but here's a stylistic 3d pokemon sculpt i did for my General Ed (environmental science) class. I just felt i had the extra time so why not do a zbrush sculpture while i have the opportunity to do it for one of the assignments.


Portfolio WIP cont. 2




Here's The character i'm finishing the textures for at the moment. There's one design element i plan to bring to the lower-poly version which is the bear claws on the bear hide he uses as a cape. I'll just have to make room to fit my polylimitfor this character. I've posted the high res sculpt earlier but here's some close ups as the only thing i added was the Charm that holds the cape together.

Portfolio WIP cont.


Here is some In-game (UDK) screen caps of my environment. I have yet to tweak the lighting and adjustments necessary. Though for now there's two images, one with and without a light shaft. The light shaft image is the design i'm aiming to approach. It was a paintover of the other image uploaded with photoshop adjustments. I plan to use a volumetric lighting approach for the light shaft though.

Portfolio pieces WIP

i'll be posting some current WIP images of my future portfolio pieces.

To start it off, here's something completely different than what i usually post, a vehicle!

This is going to be rendered possibly using V-Ray/ Mental Ray within maya.

Tuesday, November 5, 2013

Wednesday, October 23, 2013

new barbarian piece!

this is the final character for my portfolio. i really wanna gather all my knowledge in sculpting and modeling into this piece. Next week is the expected finish date for the sculpt and the week after it should have finalized textures and bakes!

Wednesday, September 18, 2013

errrr

this is before the light built

after the light built -_-

deleting one piece made a HUGE difference.

theeen i tried importing everything in separate meshes rather than one whole piece and one whole light map.

Monday, September 9, 2013

current update

it's been awhile since i posted.

i should really post here more often along with polycount but i've been so focused on my portfolio pieces that i didnt think of posting my WIPs for my stuff. But i'll definitely do WIP posts for my next portfolio piece. For now, expect hand painted environment piece to be posted soon :)

Tuesday, August 27, 2013

testing


just testing the texture in marmoset, it'll definitely look different in UDK though. Super excited to get it in once everything is finished! :D

finishing texture work


Monday, August 26, 2013

80%!

i have a couple more hand painted textures left for this environment and i'll be done :D

Tuesday, August 13, 2013

Sunday, August 11, 2013

Portfolio Entrance WIP

This entrance has been keeping me pretty occupied this week. Managed to sculpt the most i can this week on this. Now i'll begin working on the modular textures, pillar, and so on.

I did manage to lowpoly/retope, and unwrap one of my characters for my portfolio! :)


Friday, August 2, 2013

updates

So the school's quarter has been good so far. Though my birthday kind of pushed alot of production plans back a bit, i'm catching up at a good pace. To think 2 days can really make a difference O_O I've also designed some random "badges" for a General ed class of mine (as presented in this post) then i realized one of them is actually a badge from pokemon....well yeah i'll be posting some 3D progress and sketches soon!

Tuesday, July 16, 2013

Recent sketches





it's been awhile since i uploaded some sketches but here's some that ive done recently. I have an actual Sketchbook Portfolio im preparing but i wont be uploading that as it'll be more of a portfolio i'll take with me to present at interviews or conventions :) But these are from pages of my separate sketchbook. The portfolio sketchbook is HUGE !

Saturday, July 13, 2013

Portfolio Piece 2

My 2nd portfolio piece is being polished atm! But here's the lowpoly with some normals applied to it. It's projection was very choppy but i'll edit that after i low poly all the armor parts

Monday, July 8, 2013


planning to retop this...questions is whats the most beneficial way? i'll be posting this image on polycount soon.

Saturday, July 6, 2013

eye problem


Here's a little problem i just recently came across. It's an eye that makes up a part of my character that'll be a portfolio piece but marmoset isn't accepting it the way it should?

Monday, June 24, 2013

Speed Sculpts Update




Break/Vacation!

so im in the middle of break/vacation at the moment. I took a decent 1 week off but im now back to my grind in doing artworks. I'll be doing speed sculpts as usual and retopologizing alot of projects. Here's a recent piece ive been working on today.

this piece is based off of a sci fi pillar concept i found on google images :) I'll possibly retopologize this also and texture it hopefully before breaks over.

Sunday, June 2, 2013

elements to add

here's a simple paintover design i created to note what i need to add to this piece.

Who i am

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Rancho Cucamonga, California, United States
3D artist and recent grad from the Art Institute of California - Inland Empire.

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