Wednesday, April 17, 2013
bonsai tree project
so i finished the bonsai tree and manage to fix the issues necessary within the exports. one thing i have to work on is realistic/asymmetrical elements. I have a better idea of storyline when texturing/modeling but when it comes to something realistic towards a tree, i could use more branches in areas i havn't done so. So as explained in class, i have the common y shaped branch when i could have maybe branches on my branch's branches (inception D:) but yeah, now im approaching another hand painted model but this time it'll be a weapon for one project and a character for the final along with a scenery if i can get to it :)
for my portfolio classes im having another 2 characters at the moment. man this quarter is just fillledddd with characters but i think characters gives me a good opportunity to do some detailing in zbrush and keep my mind exercised and aware on how to do proper baking from high to low poly models in multiple options.
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Who i am

- Travis Ngov
- Rancho Cucamonga, California, United States
- 3D artist and recent grad from the Art Institute of California - Inland Empire.
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